B2B iGaming Studio

Games with
an adversary.

Every crash game in the lobby is the same game reskinned.

We build character-driven casino games. Certified provably-fair math underneath, a live AI personality on top — the part players remember, and the part clones can't copy.

THE INSPECTOR
The Heist in play: a rising gold multiplier at 7.42x, the crew's cash-outs, and the Inspector commenting on the round.

The Heist

Our first title. A lobby robs a vault together — and an AI adversary watches every move.

The crew

Players share one lobby and one vault. The multiplier is the loot growing in real time.

The crash

Getting caught. Standard provably-fair crash math — familiar to players and to your integration team.

The Inspector

An AI character who reacts to the real lobby, taunts early cash-outs, and remembers players between rounds.

Certified math. AI experience. Separated.

The architecture question every compliance team asks, answered before it's raised.

LAYER 1 — THE MATH
  • Provably-fair crash RNG with published hash chain
  • Fixed, lab-certified RTP (GLI / BMM / iTech scope)
  • Integrates like any crash title, seamless wallet
LAYER 2 — THE EXPERIENCE
  • Commentary, voice and player memory
  • Read-only game state — never access to outcomes
  • Outside certification scope, so it iterates fast

The rule: AI cannot decide who wins, so we never let it near the decision. The same layer flags loss-chasing patterns for responsible-gambling dashboards.

Who we're talking to

Aggregators

We're selecting one or two integration partners for a soft launch in a single market, ahead of wider distribution.

Operators

Lobby placement in exchange for early-mover exclusivity windows while the title is new.

Studios & engineers

We work with certified RGS partners on the math core. The character layer is built in-house.

The studio

Foil Games is an independent studio founded in 2026 by Mark Yakubov, building casino content at the intersection of certified game math and applied AI.

We're small on purpose. One title, built properly, with the character layer developed in-house rather than outsourced — because the personality is the product.

Where we are

In development, with a playable concept build and a completed technical architecture. We're speaking with distribution partners now, before committing the full build — so early partners shape the product rather than receive it.

mark@foilgames.ai